Sunday, February 25, 2024

Day 3/4 of making this digital mousetrap (not for computer mice)

     Okay! It is dawn of the third day and here I am once again uploading a real object to the cyber world the way Grimes wants to upload her brain.

    I started by tracing just the outline of the little metal treat holder, and then decided to work on the little kinda m shaped bent bit that holds the danger snack. I started by measuring the sides including the longest and shortest points of the M shape. I then connected the points of the curved end and filleted them and trimmed the lines that I was using to measure the long and short points. 



I realized that since the M shape is kind of punched out, that I would have to loft it then delete parts but since the bottom part goes down 2.7mm that the part that had been pushed down under the cut out would be 2.7 mm shorter. So I copied my shape, exploded it, moved the one edge over 2.7mm. The shape left over looked too small, so maybe the metal stretched? So I remeasured that part and just went with the width of the new measurement- I only wound up moving it over 0.6mm.






 It looks good but it won't let me select those surfaces to shell?? Rude. Time to google the answer. Maybe it isn't joined? I'm not sure. Another frustrating thing is that Rhino is not letting me zoom in on my perspective one very far- I want to get up close and look all around it! Maybe I need to save, turn off my computer, and take my dog to the park. I was going to save that for in between this piece and the next  but this is being dumb and my dog is being antsy. 

Back from the walk, thankfully it was below freezing so my dog is not all muddy like the last few days.



Turning on my computer, I still seem to be having the same problems. I was able to zoom in the way I wanted after changing the view to top and them back to perspective. I also changed the color to a grey metal instead of the white plaster and now I can see that the shape is not even capping, the must be why the whole shell thing wasn't working. I think I need to go back and check the tutorial about lofting and figure out what is going on. I must be missing something.


Before I went to do that I copied over the curves and lofted it again. It worked, I capped it and shelled it. Huh. I can't just delete the walls I want gone. Guess I'll have to make some chunky object and use it to boolean slice it up. It seems to think that the walls that were made when I lofted this object are one thing. Hm slicey it is.

I extruded the bigger curve of this lofted shape and capped it and I've tried moving it over the parts of the shape that I want to chop out with the boolean difference and it isn't working? Like this is a real object, please cut my thing. I've checked in all the perspective windows and yes, the object is all on top of the other object. I also tried just making a big honking rectangle, and that wouldn't do the boolean thing. So rude. Maybe it's because I filleted my curves? Literally no idea. Also like I wouldn't know exactly where to look for the answer. 

Okay so I tried just not even doing the whole shell part and just making a big rectangle and cutting the whole chunk out. That worked. I guess my shortcut wasn't that short anyways.



For the weird little tube divit thing I started just making the outline and using some circles for the edges. it seems kind of stamped in so I don't think I need to use curve control things. Oh great, now it doesn't want to loft. amazing (not). This is such a silly inconsequential part! Ugh. I just made a pipe with rounded edges and boolean difference it out with a square.








Okay I've been making shapes and tubes and booleaning everything and it has been seeming okay. However, now I have the piece that is like at a 90 degree angle from the main part of the silver treat holder and it won't boolean union. I don't know why not. It has been made by literally cutting parts out of each other and copying and cutting the reverse parts out and then moved back together using grid snap so they are perfectly aligned. I tried looking online a bit but it seems like everyone else has shapes that are way more complicated than mine and need some more extreme serious help. I think I just need to group these bits together for now because I have spent enough time on them.




Hopefully this thing joins to the bigger part. Plus I need to still chamfer it and make it all nice? Ugh. Maybe I won't be able to do anything else tomorrow, I bet that will give me some grief for sure if it is not connected.


Yup, I can't get those bits to boolean union. I am afraid to chamfer the edges in case it interferes with my ability to fix it later- so I am just going to make it a group and deal with it later. I feel disappointed. I mean it looks pretty good rendered, but I know it isn't. I know it must be a super duper easy fix that dummies could do in their sleep, so I'm sure if I ask I can get help and re-finish the assignment and hand it in again.






Okay. Springs, sticker, assemble, render. I got this.

for the spring part, I figure I will make the spring part and then just extend the wire how it wants to go. I thought this would be the most complicated part but honestly I'm thinking that the part that I just did probably was so hopefully this isn't the worst thing in the world.

since the width of the spring was 5.1mm, but the actual width of the wire was 0.8mm, I am making a cylinder to make my helix in with a diameter of 4.3 because I am going to pipe this and then add the other bits to it. The ends came out of the spring at 0 degrees and 110 degrees, so I drew two lines and rotated them and moved them to where they were coming out of the spring. The angle of the little hook on the longer end of the wire appears to be bent at 60 degrees, so I will draw it and overshoot it. I had to explode it to rotate it as well before joining it back on.




Piped it, added a texture, and mirrored it for the spring on the other side. Oh my goodness. That was soooo much faster than the treat holder. Now I guess I can just make the sticker really quick and assemble it!




I'm going to just take a picture of the sticker to put it into rhino because i am not sure about the font or really much about font related things. It will be easy to scale since i marked the edges of the sticker with pen.




I figured that stickers kind of have a super tiny depth, so I made the text 0.01 thick. then i made the edges of the text also curves that i extruded larger so that I could lower them down like little cookie cutters into the black sticker part. Letters that had multiple layers like an onion such as the o and the r in the corner I just extruded each layer more and more for boolean cookie cuttering.




Okay. I  changed the textures but I have to go find a mouse trap to look at to see how it goes together again.



Now I am assembling it and the dumb thing I didn't think about is how when the springs are on the mousetrap they are tense so therefore the ends of then springs are not open at 110 or 120 or whatever it was, they are almost flat open and now my spring ends are going through the board arrgh!!!




I tried just kinda fixing it a bit by splitting it and putting it back together but it was super janky. I guess I will just have to remake the spring. I think I will do that tomorrow, it's like 1:30. I am kind of sad because I wanted to go do other fun work tomorrow.



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